Din Exuro

Description:

Din Exuro
Dinbig2
Female Changeling Witch (Beast-Bonded) 2/ Oracle 2
NG Medium Humanoid
Age:20 | Height: 5’6" | Weight: 100 lbs | Hair: Black | Eyes: L Red/ R Orange | Deity: Kossuth
Init: 1 | Senses: Darkvision (60 feet) | Perception + 3 (+ 5 Alertness from fox familiar close)
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DEFENSE
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AC 13, touch 11, flat-footed 12 (+ 1 armor, + 1 dex, + 1 natural armor)
Hp 15
Fort 0, Ref 3, Will 5
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OFFENSE
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Spd: 30 ft.

Melee :
Claw x2 (S)(Changeling) +3 (1d4/20/x2)
Dagger (P or S) + 3 (1d4/19- 20/x2) 10ft
MW Dagger (P or S) + 4 (1d4/19- 20/x2) 10ft
Bear Stick (B) + 3 (1d6/20/x2) 10ft
Range:
Light Crossbow (P) + 2 (1d8/19- 20/x2) 80ft

Spells:

Witch (Beast-Bonded) (CL 2, 3 melee touch, 2 ranged touch)
Spells Per Day- 1st level: 2(+1 bonus) DC 13
Cantrips(0-level spells)- Detect Magic, Mending, Spark, Message
1st level spells known- Mage Armor, Ray of Enfeeblement, Ear-piercing Scream, Sleep, Lock Gaze, Ventriloquism, Identify, Command

Oracle (Flame Mystery) (CL 2, 3 melee touch, 2 ranged touch)
Spells per day- 1st level: 4(+ 1 bonus) DC 14
Orisons (0-level spells)- Detect Poison, Read Magic, Purify Food & Water, Stabilize, Create Water
1st Level spells known- Cure Light Wounds, Shield of Faith, Burning Disarm, Burning Hands


STATISTICS
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Str 14, Dex 13, Con 11, Int 14, Wis 14, Cha 17
Base Atk + 1 CMB + 3 CMD 14

Feats- Toughness

Skills- Craft(Alchemy) + 6, Diplomacy + 7, Heal + 6, Knowledge(Arcana) + 6, Knowledge(History) + 6, Knowledge(Planes) + 6, Knowledge(Religion) + 6, Perception + 3 (+ 5 alertness w/ familiar), Spellcraft + 7, Use Magic Device + 8
Racial Modifier- + 2 Bluff vs. characters sexually attracted to the changeling (Green Widow)

Languages: Common, Aklo, Orc, Ignan

SQ: Alertness (Arcane Familiar Nearby), Empathic Link with Familiar (Su), Share Spells with Familiar, Feral Speech (Su),
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SPECIAL ABILITIES
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Familiar:
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm’s reach.
Share Spells with Familiar: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).
Empathic Link with Familiar (Su): You have an empathic link with your Arcane Familiar.
Transfer Feats- Whenever the Beast-Bonded Witch is capable of learning a new feat. She can choose to instead have her familiar learn a new feat as a bonus feat. The familiar will still have to meet the pre-requisites of the feat. If the familiar is lost or dies, the witch can reclaim the feat slots and choose new feats for herself or apply the feat slots toward her new familiar.

Hexes:
Feral Speech (Su): This hex grants the witch the ability to speak with and understand the response of any animal as if using speak with animals, though each time she uses the hex, she must decide to communicate with either amphibians, birds, fish, mammals, or reptile. At 12th level the witch can use this hex to communicate with vermin.
Ward (Su): The witch can place a protective ward over one creature. The warded creature receives a + 2 deflection bonus to AC and a + 2 resistance bonus to Saving Throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. The witch cannot use the ward on herself. At 8th level and 16th level the bonuses increase by + 1.

Revelation:
Touch of Flame (Su): As a Standard Action, you can perform a melee touch attack that deals 1d6 points of fire damage + 1 point for every two oracle levels you possess. You can use this ability a number of times per day equal to 3 + your charisma modifier. At 11th level, any weapon that you wield is treated as a Flaming weapon.

Equipment:
Traveler’s Outfit, Spell Component Pouch, Flint & Steel, Backpack, Dagger, MW Dagger, Bearstick, Light Crossbow, Bolts x30, Cauldron, Signet Ring, Silken Ceremonial Armor, Alchemist’s Fire x1
Scrolls and Potions:
Cure Light Scroll(7CL) x1, False Life Scroll(7CL) x2, Waterwalk Scroll(7CL) x1, Cure Moderate Scroll x2, Remove Disease Scroll x1, Cure Light Potion x2
Figurine of Antaries

Raven
Ravensmall
N Tiny Magical Beast
Init + 2, Senses Low-Light Vision, Perception + 9
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DEFENSE
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AC 15, touch 14, flat-footed 13 (+ 2 Dex, + 2 size, + 1 natural)
hp 4 (1d10- 1)
Fort + 1, Ref + 4, Will + 7
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OFFENSE
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Spd 10 ft., Flight (40 feet, Average)
Melee Bite (Raven) + 5 (1d3- 4/20/x2) and
Space 2 ft. Reach 0 ft.
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STATISTICS
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Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk + 1 CMB + 1 CMD 7
Feats Skill Focus: Perception, Weapon Finesse
Skills Climb + 2, Fly + 6, Perception + 9, Stealth + 10, Swim + 2
Languages
SQ Improved Evasion (Ex)
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SPECIAL ABILITIES
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save, half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Bio:

Din Exuro

The Jade Avatar Chiggish