Sandru Vhiski

Caravan Leader


Male human rogue (swashbuckler) 4
NG Medium humanoid (human)
Init + 6 Senses Perception + 7
AC 19, touch 12, flat-footed 17 (+ 5 armor, + 2 Dex, + 2 shield)
hp 29 (4d8+ 8)
Fort + 2, Ref + 6, Will + 3, + 1 vs. fear
Defensive Abilities evasion, uncanny dodge
Speed 30 ft.
Melee + 1 scimitar + 8 (1d6+ 4/18– 20)
Ranged mwk shortbow + 6 (1d6/×3)
Special Attacks sneak attack + 2d6
During Combat Sandru stays mobile in combat, using Acrobatics to avoid attacks of opportunity as he flanks foes and to prevent enemies from taking full-attack actions on him. He uses Power Attack in all fights, but does so with a relatively unique style that makes him seem more graceful than brutal in nature. Morale Sandru is stubbornly brave and has a hard time
envisioning his own demise. As a result of this attitude, he fights to the death.
Str 16, Dex 14, Con 12, Int 10, Wis 10, Cha 13
Base Atk + 3 CMB + 6 CMD 18
Feats Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (scimitar)
Skills Acrobatics + 9, Appraise + 7, Bluff + 8, Craft (carpentry) + 7, Diplomacy + 8, Disable Device + 8, Handle Animal + 5, Knowledge (history) + 4, Perception + 7, Profession (merchant) + 7
Languages Common, Elven, Sylvan
SQ daring*, martial training*, PC gear, rogue talents (combat trick, weapon training)
Combat Gear potions of cure light wounds (3), potion of cure moderate wounds
Other Gear + 1 chain shirt, + 1 buckler, + 1 scimitar, mwk shortbow with 20 arrows, belt pouch, bottle of fine brandy worth 50 gp (4), everburning torch, masterwork thieves’ tools, trail rations (4 days), wineskin, 76 gp


Only a few years from middle age, Sandru Vhiski is a charming man, handsome and irreverent in precisely the ways that could have made him a highly successful con artist, even before one takes into account in the fact that his older brother, Jubrayl, is one of Irongates’s local black market leading salesmen.

Sandru doesn’t live in Irongate, although he considers himself one of the town’s citizens nevertheless. He’s only in town a few days out of every month, for his caravan is one of the region’s busier examples. Traveling with his adopted mother Koya Mvashti and a pair of brothers named Bevelek and Vankor Dalmuvian, Sandru makes the trip from Irongate to Talflamm to Icewind Dale several times a year. While he makes enough money on these journeys from trade, money isn’t Sandru’s primary motivation—he loves the road, and he loves the tradition. It doesn’t take much to get Sandru talking about his history, dance, scarves, fortune-telling, horses and wagons, landmarks and legends. In the off-seasons, when weather
makes travel too dangerous or too uncomfortable, Sandru prefers to stay in Irongate, where he helps other with his carpentry skills and flirts with the political scene. He’s not yet had the conviction to fully become a representative of his people, though, since he knows the call of the road will pull him from any local responsibilities as soon as the rains clear each spring.

Sandru Vhiski

The Jade Avatar Lord_AO