Flaws

Flaws:

A player may choose to have a flaw. The flaw is determined randomly on the Flaw Chart. (See Below). If the flaw option is chosen; the flaw has to be taken when the character is created. A character may only have one voluntary flaw per character. A character who chooses the flaw option receives one bonus feat that he would be eligible to take at first level.

To determine the Flaw roll percentile:
01-04 Feeble: -2 Str, Con
05-09 Clumsy: -2 Dex
10-14 Frail: -2 HP
15-19 Inattentive: -4 Perception
20-24 Meager Fortitude: -3 Fort Save
25-29 Murky-Eyed: Roll Miss 2X if concealment
30-34 Near Sighted: -2 to Ranged attacks and Perception
35-39 Dim Witted: -2 Int and Wis
40-44 Non Combatant: -2 on all melee rolls
45-49 Pathetic: 1 ability score -2
50-54 Poor Reflexes: -3 Reflex Save
55-59 Butter Fingers: Fumble on 1,2 or 3
60-64 Slow: ½ Speed Movement
65-69 Un-reactive: -4 Initiative
70-74 Sickly: -2 Con and Chr
75-79 Vulnerable: -1 AC
80-84 Weak Willed: -3 Will Save
85-89 Absent-Minded: -2 penalty to all knowledge skills
90-94 Hard of Hearing: -2 to his Diplomacy and Perception.
95-99 Facial Scar: -2 to Charisma and Comeliness
100 Trick Knee: Anytime this character makes a full double move, charges, runs, or exceeds regular movement due to magical aid; he must make a fortitude save (DC 15 + 5 for every 10’) or be restricted to half movement for 24 hours

Flaws

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