Durson

Description:

Durson
Shield Dwarf Cavalier(Beastrider) 3/Gunslinger(Musket Master) 3
CG Medium Humanoid (Dwarf)
Init + 4 Senses Darkvision (60 feet) Perception + 6
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DEFENSE
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AC 13, touch 13, flat-footed 10 (+ 2 Dex, + 1 dodge)
hp 32 (3d10+ 6)
Fort + 5, Ref + 5, Will + 5
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Ranged Blunderbuss + 5 (1d8 + 1/20/x2) and
Musket, Axe + 5 (1d8/20/x4)
Special Attacks Cavalier’s Charge, Challenge + 3/+ 1 (1/day)
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STATISTICS
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Str 12, Dex 15, Con 14, Int 15, Wis 18, Cha 10
Base Atk + 3 CMB + 4 CMD 16
Feats Alertness, Gunsmithing, Rapid Reload: Musket, Rapid Reload: Musket, Axe
Languages Common, Dwarven, Giant, Gnome
SQ Deadeye (Ex), Deeds, Fast Musket (Ex), Greed, Grit (Ex), Gunslinger Initiative (Ex), Hardy + 2, Hatred, Pistol-whip (Ex), Quick Clear (Ex), Slow and Steady, Stability, Steady Aim (Ex), Stonecunning + 2
Combat Gear Blunderbuss, Musket, Axe
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SPECIAL ABILITIES
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+ 0 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of – 0 while riding your
mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cavalier’s Charge (Ex) Mounted charge grants + 4 to hit and – 0 AC rather than + 2/- 2.
Challenge + 3/+ 1 (1/day) (Ex) + 3 to damage target, – 2 AC vs. others when used
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadeye (Ex) At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some
momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The
Defensive Training (+ 4) + 4 dodge bonus to AC against monsters of the Giant subtype.
Fast Musket (Ex) At 3rd level, as long as the musket master has 1 grit point, she can reload any twohanded firearm as if it were a one-handed firearm. This deed replaces the utility shot deed.
Greed + 2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever
Gunslinger Initiative (Ex) At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a + 2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm
Gunsmithing You know the secrets of repairing and restoring firearms.
Benefit: If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mixblack powder for all types of firearms. You do not need to make a Craft
Hardy + 2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred + 1 racial bonus to attacks against Orcs and Goblinoids.
Pistol-whip (Ex) At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage
Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform t
Rapid Reload: Musket, Axe You can reload fast with one type.
Slow and Steady Your base speed is never modified by encumbrance.
Stability + 4 to avoid being bull rushed or tripped while standing.
Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This
Stonecunning + 2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Gar
Gargakwi
Male Bear, Polar
N Small Animal
Init + 3 Senses Low-Light Vision, Scent
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DEFENSE
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AC 20, touch 12, flat-footed 17 ( 3 Dex,+ 2 size, natural)
hp 14
Fort 4, Ref 6, Will 2
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OFFENSE
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Spd 40 ft.
Melee Bite (Bear, Polar) (1d4 /20/x2) and
Claw x2 (Bear, Polar) x2 (1d3 /20/x2)
Space 5 ft. Reach 5 ft.
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STATISTICS
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Str 16, Dex 16, Con 13, Int 2, Wis 12, Cha 6
Base Atk + 2 CMB + 4 CMD 17 (21 vs. Trip)
Feats Endurance, Toughness + 3
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Stealth + 7
Languages
SQ Combat Riding [Trick
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SPECIAL ABILITIES
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance + 4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15 + feet by sense of smell.
Durson2

Bio:

Durson

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